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  There are no free lunches on the internet

Hot data: An IT technician checks the network servers at a data farm. Alamy Photograph: Juice Images/AlamyPhysics has Newton's first law ("Every body persists in its state of being at rest or of moving uniformly straight forward, except insofar as it is compelled to change its state by force impressed"). The equivalent forinternet services is simpler, though just as general in its applicability: it says that there is no such thing as a free lunch.The strange thing is that most use...

   Free lunch,Facebook,Google,Privacy information     2011-11-21 03:03:31

  Great code is written twice (or more)

The last couple of years more and more people have been moving towards Agile development. These techniques aren’t new, most we’re devised in the 80s or 90s. But finally these days programmers and (more importantly) business consultants, architects and clients have learned to love and embrace Agile development.Evolving requirementsIt has now become common knowledge that you can’t write down all the requirements before you start the project. These requirements h...

   Twice,Good code,Recoding,Agile,Evolvement     2011-11-01 00:36:35

  The First Bite on etcd Code

Etcd, one of the crucial components of Kubernetes. If APIServer is the heart, then etcd is the blood vessel that sends the end state of Kubernetes resources to various “organs”, providing high-speed, stable storage, and supporting APIServer’s high load performance. What if the etcd is not working properly? Just the condition as someone has a vascular disease. The deeper you know about them, the better diagnose you can make when issues occur. from unspl...

   SOURCE CODE,ETCD     2022-02-12 01:03:14

  Device Experiences & Responsive Design

Most recently LukeW was the Chief Product Officer (CPO) and co-founder of Bagcheck which was acquired by Twitter Inc. in 2011. Luke is also the author of the book Mobile First and was Chief Design Architect (VP) at Yahoo! Inc. While the task of designing Web applications and sites for multiple devices can be daunting, two techniques can make the process more manageable: classifying device experiences and designing/building responsively. Here’s how these two approaches can work toge...

   User experience,Device,Responsive design     2012-03-31 00:10:31

  Python internals: how callables work

[The Python version described in this article is 3.x, more specifically - the 3.3 alpha release of CPython.] The concept of a callable is fundamental in Python. When thinking about what can be "called", the immediately obvious answer is functions. Whether it’s user defined functions (written by you), or builtin functions (most probably implemented in C inside the CPython interpreter), functions were meant to be called, right? Well, there are also methods, but they’re not very ...

   Python,Callable work,Rationale     2012-03-24 05:20:27

  Reducing Code Nesting

"This guy’s code sucks!" It’s something we’ve all said or thought when we run into code we don’t like. Sometimes it’s because it’s buggy, sometimes it’s because it conforms to a style we don’t like, and sometimes it’s because it just feels wrong. Recently I found myself thinking this, and automatically jumping to the conclusion that the developer who wrote it was a novice. The code had a distinct property that I dislike: lots of ...

   Code nesting,Readability,Maintainability,Reduction     2012-01-02 08:13:46

  How To Make The Most of Your Least Productive Time

Everybody talks about mastering the art of staying productive. Not many people willingly accept that such efforts are futile. It’s impossible to stay productive 100% of the time, and this will never change. Something that I believe to be just as important, if not more so, is what we make of our least productive time. We all have the capacity to be extremely productive for some part of the day. Even the world’s grandest underachievers. But I believe that to be successful runni...

   Productive time,Limit time,Effort     2012-02-06 07:49:47

  Web Symbols typeface

There are those points in every interactive designer’s career when he becomes fed up with producing the same set of graphics all over again for every website he designs. It could be the social network icons, gallery arrows or any number of his «signature» butterflies for the footer of each of his projects. Similar for interactive developers that have to slice the same GIFs and PNGs each time art-director asks them to.U...

   Web,Type face,Interactive mode,Design icon     2011-11-19 02:08:47

  Why I Won’t Hire You

I will be very honest with you in this post. Most interview articles only show obvious mistakes, as if most people don’t know showing up late is bad form. I will tell you the things I didn’t really know about until I was the one interviewing, and interviewing for a variety of positions and person-types. No interview prep article ever prepared me in the right way for how interviewers really think. That is what I will be sharing with you today. When you first walk in...

   Career,Hire,Preparartion,CV,Resume     2012-01-11 04:38:19

  Social network website homepage design analysis

This article is to discuss outstanding design principles to enhance the social networking site registration conversion rate by comparative analysis of the social web site home page .In general, the user registration conversion process generally consists of the following components:    Attractive home page contents.    Simple and fast registration process.    The effectiveness of friends search and invite mechanisms.    User ...

   Social netwrok,Homepage design,Analysis     2012-04-16 14:27:06